As a slightly more overstable brother to the Discmania DD3, the Cloud Breaker is a power-thrower's dream for reliable overstability, even in headwinds, while still offering good distance.
Discmania says this about the Cloud Breaker: "The Cloud Breaker is the tool you need to harness your ultimate potential and unleash maximum distance to your game. Players with more arm speed and power will be able to obtain a full anhyzer flight out of it, both with forehand and backhand throws. Those with a bit less power or are still developing their skills can still take advantage of the great amount of glide that this disc offers."
THE Q-LINE CLOUD BREAKER
The Q-Line Premier Cloud Breaker is built for big arms who want reliable overstability. Discmania actually changed the high-speed turn rating from -1 to 0 to emphasize that this run isn’t meant to turn willingly, making it a great choice for headwind shots. With its enhanced gyroscopic stability, this edition still offers a lot of distance.
Jordan mentioned that this Gannon Buhr signature series run of the Q-Line Cloud Breaker flies similarly to the highly sought-after first run Calvin Heimburg Halo Destroyer.
VIDEOS OF THE DISCMANIA CLOUD BREAKER
Flight Metrics
Speed
The velocity required to reach a disc's optimal flight path. Range: 1 to 15.
Glide
The measure of lift generated by a disc to stay aloft. Range: 1 to 7.
Turn
The velocity, relative to the speed of the disc, required to cause the disc to turn with the direction of spin. Range: +1 to -5.
Fade
The low-velocity stability that causes a disc to hook at the end of its flight. Range: 0 to 5.
The Cloudbreaker is a fantastic feeling and flying distance driver that will fly fairly overstable for the majority of players. With my medium powered arm, I cannot push this disc farther than my slower speed distance drivers like my Wraith on backhand. However, I can comfortably initiate its turn with power forehands. If I need a distance line with a hooking fade on backhand, or have the room to let it tightly S-turn with a forehand for big distance, this is the disc I am throwing. Once it breaks in more, I imagine the distance disparity between my ability to forehand and backhand will start to close. The plastic itself is absolutely top tier - slightly gummy with zero flashing.